iNES header format ------------------ > It's composed by 16 bytes at the beginning of a .NES file. Here's an easy description. +--------+------+------------------------------------------+ | Offset | Size | Contents | +--------+------+------------------------------------------+ | 0 | 4 | NES + $1A | +--------+------+------------------------------------------+ | 4 | 1 | Number of 16kib PRG ROM banks. | +--------+------+------------------------------------------+ | 5 | 1 | Number of 8kib CHR ROM banks. | +--------+------+------------------------------------------+ | 6 | 1 | Control [lower byte] | | | | %mmmmVTSM | | | | | ||||+- 0=Horizontal mirroring | | | | | |||| 1=Vertical mirroring | | | | | |||+-- 1=Backed battery | | | | | ||+--- 1=Trainer data (512 bytes) | | | | | |+---- 1=Four screen mirroring | | | | | | (overrides H/V mirroring flag) | | | | +--+----- Low 4 bits of mapper number | +--------+------+------------------------------------------+ | 7 | 1 | Control [upper byte] | | | | %MMMM--PU | | | | | | |+- 1=VS System | | | | | | +-- 1=Playchoice-10 system | | | | +--+----- High 4 bits of mapper number| +--------+------+------------------------------------------+ | 8-15 | 8 | Reserved, must be zeroes. Dirty headers | | | | bring garbage here, be warned! | +--------+------+------------------------------------------+